![]() Characters have both a health gauge and a mana gauge, which is fairly standard for the genre, but there are two other bars to keep an eye on: the overcharge gauge and the burst gauge. The simple number of possible attacks, skills, perks, status effects and combinations therein make each battle a unique experience, each a small minigame unto itself.īattles in Nightwar are always conducted between your three party members and one to three enemies. The heart of the game though, is in the combat system.īattle Chasers: Nightwar’s battle system is built on the same foundations as any number of classic JRPGs, yes - but what it does with that system is unlike almost any game I’ve seen before. Other than dungeons, there are a multitude of other activities that Nightwar offers, from fishing minigames to specialized hunts (where you are tasked with finding and killing a specific, unique monster) to simple world exploration and treasure hunting. ![]() It helps avoid some the tedium of re-doing each dungeon, though, inevitably, seeing the same four or five puzzles still gets a bit boring. It’s not a complete randomization - you will still experience the same overall rooms - but puzzles might be different and room exits and entrances will be shuffled. The game has a number of optional and core-path dungeons that, upon initial completion, can be re-entered with a randomized room layout. Nightwar pushes into a system more modern (and more convenient) with its dungeons. Since the player’s squad can only fit three characters at any point, I found myself frequently grinding for experience on a less-used character in order to get them back up to the level of my more active party members. Each playable character has their own level and skill tree, and they are only given experience points when directly involved in battle. One of the less-exciting holdouts of its JRPG heritage is in the game’s difficulty scaling over time. ![]() That motivation to keep going is key, too, because Nightwar also has a lot of grinding. ![]()
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